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<channel>
	<title>Blog Adorninho</title>
	<atom:link href="http://games.adorninho.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://games.adorninho.com</link>
	<description>Game development and Adorninho.com news</description>
	<lastBuildDate>Fri, 12 Jun 2009 03:30:44 +0000</lastBuildDate>
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			<item>
		<title>Game Jacket closes</title>
		<link>http://games.adorninho.com/?p=82</link>
		<comments>http://games.adorninho.com/?p=82#comments</comments>
		<pubDate>Fri, 12 Jun 2009 03:29:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Webgames Market]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[webgames]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=82</guid>
		<description><![CDATA[Well, I received a very sad news today, that our partner GameJacket has just closed, this is a bad news for a lot of people and mainly the game developers community.
The &#8220;Adorninho against the Tsunami&#8221; was one of the victims and stayed the whole day unavaiable even for our players, everything looks fine now because [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I received a very <a title="GameJacket closes" href="http://www.casualgaming.biz/news/28749/GameJacket-closes" target="_blank">sad news</a> today, that our partner GameJacket has just closed, this is a bad news for a lot of people and mainly the game developers community.</p>
<p>The &#8220;Adorninho against the Tsunami&#8221; was one of the victims and stayed the whole day unavaiable even for our players, everything looks fine now because we restored our old version from Mochiads.</p>
<p>We apologize all our players at <a title="Adorninho" href="http://www.adorninho.com" target="_blank">adorninho.com</a> but many games were lost with this and may never come back again.</p>
<p>Rest in peace GameJacket.</p>
]]></content:encoded>
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		<item>
		<title>Tweetcoding</title>
		<link>http://games.adorninho.com/?p=63</link>
		<comments>http://games.adorninho.com/?p=63#comments</comments>
		<pubDate>Sat, 28 Feb 2009 17:12:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[tweetcoding]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=63</guid>
		<description><![CDATA[Last night I was reading my last twitter updates, when something caught my attention. GSkinner come up with a sensational idea of creating a contest using only 140 characters of actionscript, I started to look around and ended up checking the pageÂ with the submissions.
There are really great submissions and even know that I can&#8217;t beat [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I was reading my last twitter updates, when something caught my attention. GSkinner come up with a sensational idea of creating a contest using only 140 characters of actionscript, I started to look around and ended up checking the <a title="Tweetcoding submissions" href="http://tweetcoding.machine501.com/" target="_blank">page</a>Â with the submissions.</p>
<p>There are really great submissions and even know that I can&#8217;t beat many of them I decided to try something just for fun, and obviously that I should try a game.</p>
<p>The rules were simple, there was a short &#8220;gimme framework&#8221; composed of a few characters that basically should allow you to create something nice with more 140 characters of code, inside a enter frame loop. Â See the Gimme code below, the /*src*/ should be replaced by your code in order to compile:</p>
<p>g=graphics;mt=g.moveTo;lt=g.lineTo;ls=g.lineStyle;m=Math;r=m.random;s=m.sin;i=0;o={};function f(e){Â /*src*/}addEventListener(&#8221;enterFrame&#8221;,f);</p>
<p>With the games in mind I start to create some obscure code and finally sent 2 entries, the first one is the &#8220;Catch the square game&#8221;, the original ide is that you should move your mouse around the screen trying to catch the square and each time you roll over it you should score some points, but in the end the code had more than the double of characters allowed and I have to give up of many things, in the final version you just try to move the simple lined character over the square, all of this with 140 characters of code. Check the code and the visual result below:</p>
<p>g.clear();if(i)mt(q,j);v=i++%10&lt;1;q=mouseX,j=mouseY;ls(3*r());lt(q,j);g.drawCircle(q,j,10*r());g.drawRect(w=v?500*r():w,h=v?500*r():h,50,50)</p>
<p><object type="application/x-shockwave-flash" width="500" height="400">
<param name="movie" value=" http://games.adorninho.com/wp-content/uploads/2009/02/tweetcoding_catch_the_square.swf" />
<embed type="application/x-shockwave-flash" width="500" height="400" src=" http://games.adorninho.com/wp-content/uploads/2009/02/tweetcoding_catch_the_square.swf" >
</object>
</p>
<p>The second entry was just a improvement I did on the code in the next morning, I compact more the code, substitute the square for a circle and bring some colors on, check the code and result below:</p>
<p>d=g.drawCircle;g.clear();i?mt(q,j):0;v=i++%15&lt;1;q=mouseX,j=mouseY;ls(3*r(),0xFF*r());lt(q,j);d(q,j,10*r());d(w=v?500*r():w,h=v?500*r():h,50)</p>
<p><a href="http://games.adorninho.com/wp-content/uploads/2009/02/tweetcoding_catch_the_circle.swf">tweetcoding_catch_the_circle</a></p>
<p>I really enjoy the challenge, and in the end the whole code (including the gimme framework)Â have only 173 characters of actionscript, it&#8217;s definetively a great result for just this amount of code.</p>
<p>There was a lot of other great pieces of code and you can check more in the <a title="Tweetcoding event page" href="http://gskinner.com/playpen/tweetcoding.html" target="_blank">official event page</a>.</p>
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		<item>
		<title>Flash Player 10 is here</title>
		<link>http://games.adorninho.com/?p=59</link>
		<comments>http://games.adorninho.com/?p=59#comments</comments>
		<pubDate>Wed, 15 Oct 2008 14:05:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash10]]></category>
		<category><![CDATA[flash_player]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=59</guid>
		<description><![CDATA[Today Adobe announces the official release of Flash Player 10, in the downloads page there&#8217;s a short video highlitghting the main features of new player and it&#8217;s great to take a look.
The main features of new player are 3D effects, custom filters and effects, advanced text support, among others that you can check here.
What are [...]]]></description>
			<content:encoded><![CDATA[<p>Today Adobe announces the official release of Flash Player 10, in the downloads page there&#8217;s a short video highlitghting the main features of new player and it&#8217;s great to take a look.</p>
<p>The main features of new player are 3D effects, custom filters and effects, advanced text support, among others that you can check <a title="Flash Player 10 Features" href="http://www.adobe.com/products/flashplayer/features/" target="_blank">here</a>.</p>
<p>What are you waiting for? Go check the video and download the player: <a title="Download page" href="http://www.adobe.com/products/flashplayer/" target="_blank">http://www.adobe.com/products/flashplayer/</a></p>
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		<item>
		<title>as3isolib alpha released!</title>
		<link>http://games.adorninho.com/?p=55</link>
		<comments>http://games.adorninho.com/?p=55#comments</comments>
		<pubDate>Tue, 14 Oct 2008 21:16:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[library]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=55</guid>
		<description><![CDATA[as3isolib, a new isometric library developed by by Justin Opitz. It&#8217;s a new library focused to develop isometric-like graphics.
It&#8217;s a very early release and could be many change as the project grows, right now the library already includes many features as the integration with most of avaiable engine libraries and 3 primitive types.
Read more about [...]]]></description>
			<content:encoded><![CDATA[<p>as3isolib, a new isometric library developed by by <a title="Justin's blog" href="http://jwopitz.wordpress.com" target="_blank">Justin Opitz</a>. It&#8217;s a new library focused to develop isometric-like graphics.</p>
<p>It&#8217;s a very early release and could be many change as the project grows, right now the library already includes many features as the integration with most of avaiable engine libraries and 3 primitive types.</p>
<div id="attachment_56" class="wp-caption alignnone" style="width: 335px"><a href="http://games.adorninho.com/wp-content/uploads/2008/10/iso_blocos.png"><img class="size-full wp-image-56" title="Example of a basic implementation" src="http://games.adorninho.com/wp-content/uploads/2008/10/iso_blocos.png" alt="Example of a basic implementation" width="325" height="298" /></a><p class="wp-caption-text">Example of a basic implementation</p></div>
<p>Read more about the release on the oficial post <a title="Oficial post" href="http://jwopitz.wordpress.com/2008/10/01/as3isolib-alpha-released/" target="_blank">here</a>, or access the <a title="Project page at Googlecode" href="http://code.google.com/p/as3isolib/" target="_blank">project page</a>.</p>
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		</item>
		<item>
		<title>Getting Adorninho&#8217;s games</title>
		<link>http://games.adorninho.com/?p=47</link>
		<comments>http://games.adorninho.com/?p=47#comments</comments>
		<pubDate>Sun, 12 Oct 2008 20:51:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[adorninho]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[portal]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=47</guid>
		<description><![CDATA[To those of you who are browsing our portal and blog looking more informations about Adorninho.com exclusive games, here are the distribution package of the 2 games already launched.
You are free to distribute or publish this games in any website accross the web, remember to always give the credits of games to Adorninho.com Team and [...]]]></description>
			<content:encoded><![CDATA[<p>To those of you who are browsing our portal and blog looking more informations about Adorninho.com exclusive games, here are the distribution package of the 2 games already launched.</p>
<p>You are free to distribute or publish this games in any website accross the web, remember to always give the credits of games to Adorninho.com Team and put a link to our portal (www.adorninho.com).</p>
<p>The Coconut Game package can be downloaded at <a title="Download Coconut Game distribution package" href="http://www.adorninho.com/services/packs/coconut_game_v1_8.zip">http://www.adorninho.com/services/packs/coconut_game_v1_8.zip</a></p>
<p>The Adorninho against the Tsunami package can be downloaded at <a title="Download Adorninho against the Tsunami distribution package" href="http://www.adorninho.com/services/packs/adorninho_against_the_tsunami_v1_3.zip">http://www.adorninho.com/services/packs/adorninho_against_the_tsunami_v1_3.zip</a></p>
<p>That&#8217;s it! Help us spreading the games around the globe!</p>
]]></content:encoded>
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		<item>
		<title>Tsunami gots featured at Game Reporter</title>
		<link>http://games.adorninho.com/?p=41</link>
		<comments>http://games.adorninho.com/?p=41#comments</comments>
		<pubDate>Fri, 10 Oct 2008 21:48:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[adorninho]]></category>
		<category><![CDATA[gamedev]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=41</guid>
		<description><![CDATA[This week the Game Reporter, one of the greatest brazilian blogs about game development have featured the game Adorninho against the Tsunami.
You can check the post here.
]]></description>
			<content:encoded><![CDATA[<p>This week the <a title="Visit the blog" href="http://www.gamereporter.org/" target="_blank">Game Reporter</a>, one of the greatest brazilian blogs about game development have featured the game <a title="Play now" href="http://www.adorninho.com/games/view/adorninho_against_the_tsunami" target="_blank">Adorninho against the Tsunami</a>.</p>
<p>You can check the post <a title="Adorninho at Gamereporter.org" href="http://www.gamereporter.org/2008/10/06/enfrente-o-tsunami-nesta-segundona-chuvosa/" target="_blank">here</a>.</p>
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		</item>
		<item>
		<title>Adsense comes to games!</title>
		<link>http://games.adorninho.com/?p=36</link>
		<comments>http://games.adorninho.com/?p=36#comments</comments>
		<pubDate>Wed, 08 Oct 2008 17:19:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Webgames Market]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[mochiads]]></category>
		<category><![CDATA[webgames]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=36</guid>
		<description><![CDATA[Today mochiads team officially announces theyr new partnership with google, to provide new ads in the MochiAds system through the adsense system.
The developers that already uses the mochiads system in theyr games will soon start to see the google ads working. The ads will be released only in Europe in its first stage, and then [...]]]></description>
			<content:encoded><![CDATA[<p>Today <a title="MochiAds Site" href="http://www.mochiads.com" target="_blank">mochiads</a> team officially announces theyr new partnership with google, to provide new ads in the MochiAds system through the adsense system.</p>
<p>The developers that already uses the mochiads system in theyr games will soon start to see the google ads working. The ads will be released only in Europe in its first stage, and then spread to target world-wide advertisers.</p>
<p>This inniciative should help rising the eCPM of many foreign portals where the actual MochiAds advertises aren&#8217;t interested in and provide significant increasing in the developers revenue.</p>
<p>You can read more about it in the official <a title="MochiLand Blog" href="http://mochiland.com/articles/extra-extra-mochi-media-partners-with-google-to-further-monetize-your-games" target="_blank">MochiLand</a> blog, and <a title="Cnet News" href="http://news.cnet.com/8301-13772_3-10060732-52.html?tag=newsLeadStoriesArea.0" target="_blank">here</a>.</p>
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		</item>
		<item>
		<title>Adorninho against the Tsunami</title>
		<link>http://games.adorninho.com/?p=27</link>
		<comments>http://games.adorninho.com/?p=27#comments</comments>
		<pubDate>Wed, 08 Oct 2008 03:31:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[adorninho]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[webgames]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=27</guid>
		<description><![CDATA[The first game to be featured on the blog is the latest one from Adorninho, on this Action/Puzzle/Arcade-like crazy game where Adorninho have to run from a giant wave that aproaches the beach. While running our friend find many useful stuffs, such as power-ups that can even freeze the whole wave and checkpoints to achieve [...]]]></description>
			<content:encoded><![CDATA[<p>The first game to be featured on the blog is the latest one from Adorninho, on this Action/Puzzle/Arcade-like crazy game where Adorninho have to run from a giant wave that aproaches the beach. While running our friend find many useful stuffs, such as power-ups that can even freeze the whole wave and checkpoints to achieve more points.</p>
<div id="attachment_28" class="wp-caption alignnone" style="width: 307px"><a href="http://games.adorninho.com/wp-content/uploads/2008/10/tsunami.jpg"><img class="size-full wp-image-28" title="Adorninho contra o Tsunami" src="http://games.adorninho.com/wp-content/uploads/2008/10/tsunami.jpg" alt="Adorninho contra o Tsunami" width="297" height="175" /></a><p class="wp-caption-text">Adorninho contra o Tsunami</p></div>
<p>Primarily the game was designed to be casual, with a short and fun gameplay. In order to put a &#8220;one-more-time&#8221; feeling in the game, the competition element was exploited by placing many checkpoints inside the game where you can make much more points than just completing the levels.</p>
<p>You can play the game <a title="Jogar Adorninho contra o Tsunami" href="http://www.adorninho.com/games/view/adorninho_against_the_tsunami" target="_blank">here</a>, hope you enjoy it! Good luck while running from the tsunami!</p>
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		<item>
		<title>The golden age of webgames</title>
		<link>http://games.adorninho.com/?p=20</link>
		<comments>http://games.adorninho.com/?p=20#comments</comments>
		<pubDate>Tue, 07 Oct 2008 17:45:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[webgames]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=20</guid>
		<description><![CDATA[There is no doubt that we are starting to living a new golden age in the webgames, with lots of addictive games being released every day and each day more internet users becoming casual players.
A prove of it is the kind of support stuff that appear on the web every day, and this one really [...]]]></description>
			<content:encoded><![CDATA[<p>There is no doubt that we are starting to living a new golden age in the webgames, with lots of addictive games being released every day and each day more internet users becoming casual players.</p>
<p>A prove of it is the kind of support stuff that appear on the web every day, and this one really deserve this post:</p>
<p><a href="http://games.adorninho.com/wp-content/uploads/2008/10/flash_games.png"><img class="size-full wp-image-23" title="Flash Games" src="http://games.adorninho.com/wp-content/uploads/2008/10/flash_games.png" alt="Flash Games" width="499" height="280" /></a></p>
]]></content:encoded>
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		<item>
		<title>Open source flash development in 5 minutes!</title>
		<link>http://games.adorninho.com/?p=8</link>
		<comments>http://games.adorninho.com/?p=8#comments</comments>
		<pubDate>Tue, 07 Oct 2008 02:07:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[begginer]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Haxe]]></category>
		<category><![CDATA[start]]></category>

		<guid isPermaLink="false">http://games.adorninho.com/?p=8</guid>
		<description><![CDATA[There was a game development contest last weekend and the main goal was create a flash game in just 5 hours. Though I was not able to finish the game in the right time at least I had made a fast evolution in the opensource flash world. Basically, I&#8217;ve got a &#8220;Hello world!&#8221; message printed [...]]]></description>
			<content:encoded><![CDATA[<p>There was a game development contest last weekend and the main goal was create a flash game in just 5 hours. Though I was not able to finish the game in the right time at least I had made a fast evolution in the opensource flash world. Basically, I&#8217;ve got a &#8220;Hello world!&#8221; message printed in a swf file fully created using only opensource tools. Below I&#8217;m going to explain the simple 5-minutes steps for you to get started.</p>
<p>I use 2 opensource programs: <a title="Flash Develop Home" href="http://www.flashdevelop.org" target="_blank">FlashDevelop</a>, a well known actionscript editor and <a title="Haxe Website" href="http://www.haxe.org/" target="_blank">Haxe</a>, the opensource compiler from Nicolas Canasse the same guy that created MTASC. Note that the FlashDevelop program have some dependencies that you may need to download, the <a title="Download .NET Framework" href="http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&amp;displaylang=en" target="_blank">.NET Framework</a> and the <a title="Download Java Runtime" href="http://www.java.com/en/download/index.jsp" target="_blank">Java</a> runtime. But don&#8217;t worry, both are free.</p>
<p>First step, you can download the last version of FlashDevelop <a title="FlashDevelop v3 beta9" href="http://www.flashdevelop.org/community/viewtopic.php?f=11&amp;t=3589" target="_blank">here</a> and install it.</p>
<p>Then you just need to download the Haxe compiler <a title="Download Haxe Compiler" href="http://www.haxe.org/download" target="_blank">here</a> and install it.</p>
<p>Is everything installed? Great! Now we&#8217;ll just set up the Haxe configs and create our first project. Open the FlashDevelop and find in the menu <em>Tools&gt;Program Settings&#8230;</em> or just type F10. The Program Settings window should open, let&#8217;s just configure the Haxe folder path. Click at <em>HaxeContext </em>in the plugins list, then you&#8217;ll see the options for the haxe compiler, just set the right path where the program was installed in the <em>Haxe Path</em> option, it should look like <strong>C:\[your windows program files]\Motion-Twin\haxe</strong></p>
<p>Now we just need to create a new Haxe project and start the fun, in the menu choose the option <em>Project&gt;New Project&#8230;</em> and then scroll down the list to find the Haxe options, choose <em>AS3 Project</em> and then name it and find an empty folder to create the project, click OK when ready.</p>
<p>Like magic your project is created and now you just need to browse through the classes at the right panel of the program and find the Main class of the application, it is already configured to Haxe standards and you just need to open it and type inside the <strong>main() </strong>function the following: <strong>trace(&#8221;Hello World&#8221;);</strong>. Now you just press the <em>Test Movie</em> button in the toolbar or press the infamous ctrl+ENTER shortcut.</p>
<p>Ta-dah! Like magic you should see your first opensource-generated swf in front of you. Now you go ahead and dive into Haxe&#8217;s world to find all the greatest features this compiler provides!</p>
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